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Quantel Keyer – Primatte: How a chromakeyer has evolved.

by Larry Mincer on Thursday, July 28, 2011 12:26 PM

Primatte was developed by Yaz Mishima, an engineer at IMAGICA Corp in Japan, about 15 years ago. He came up with a unique concept whereby a 3D color cube could be used to separate the various colors in a foreground image and a matte could be created to isolate the foreground object or objects.

Ways to Re-Purpose Your Automated Broadcast Graphics Data

by Larry Mincer on Thursday, July 21, 2011 12:28 PM

Automated data for graphics...it’s not just for News or Sports tickers!

Social TV - How to Get Those Messages on Air

by Larry Mincer on Wednesday, July 20, 2011 12:30 PM

Social media looks like a potential bonanza for television broadcasters. Increasingly, even with the TV on, fans are also keeping an eye on their smartphones, iPads, and laptops.

How to Design Broadcast Graphics in HD for Down-conversion to SD

by Larry Mincer on Monday, July 18, 2011 11:32 AM

A common problem for broadcasters is designing graphics for High Definition (HD) production when somewhere along the transmission chain, these will be down-converted to Standard Definition (SD) video. This is most commonly done is cases where a signal is simulcast in HD and SD, or where a service provider can provide only an SD transmission channel.

How to Create an LBar Type Broadcast Graphics Display

by Larry Mincer on Thursday, July 14, 2011 12:35 PM

Ever since television signals and monitors grew from their traditional aspect ratio of 4:3 to the newer, much larger and more spacious format of 16:9, broadcasters have had a good deal of extra screen real-estate to play around with. Many have just filled in the resulting side panels available when a 4:3 picture is displayed on a 16:9 screen with static graphics.  Others attempted to display all sorts of extra information. But these two panels, at left and right of the picture, are generally too narrow to display anything meaningful beyond a few pieces of simple text.

Wow - Social TV!

by Larry Mincer on Wednesday, July 13, 2011 11:39 AM

The buzz about Social TV continues to build.

It looks like broadcasters and television content providers will be using social media in a big way. This definitely signals a change in the way that we will interact with and discuss television.

Quantel Plug-ins for Noise, Grain and Dust removal.

by Larry Mincer on Monday, July 11, 2011 12:43 PM

We often get asked what Quantel plug-ins can be used for the removal of noise, grain and dust from video content. As it turns out there are several good plug-ins that provide different types of functionality along these lines.

How to Select Data Sources for Broadcast Graphics Automation

by Larry Mincer on Wednesday, July 6, 2011 12:46 PM

For broadcasters today, data-driven graphics are a critical component of most newscasts as well as for other types of programming. While certain data elements such as news stories are still generally entered manually (especially for local coverage), other data types lend themselves more to automation. These include sports, weather, financial data and lottery results among others. Moving forward, additional data types, including social media posts are expected to get more air-time during broadcasts.

Graphics Automation - Real Time Graphics from Non Real Time Devices

by Larry Mincer on Thursday, June 30, 2011 12:48 PM

Today's broadcast graphics devices offer a tremendous array of features and capabilities. and they deliver these graphics often in real time at the push of a button.

Quantel Plug-Ins - Neat Video

by Larry Mincer on Wednesday, June 29, 2011 12:50 PM

In case you haven't heard, we just released Neat Video, a new addition to the VDS list of available Quantel  graphics plug-ins!

Neat Video is a plug-in filter specifically designed to reduce visible noise in digital video clips produced by modern digital video capturing devices as well as material digitized from traditional film or VHS records. Neat Video features a custom user interface that displays over the Quantel UI, allowing users to efficiently specify which areas of a clip represent noise. This builds a Device Noise Profile that users can tweak and save using this custom menu. This approach allows drawing a more clear distinction between noise and details in noisy video data. This helps Neat Video reduce more noise and better preserve true details in digital video clips.